The Stretch | |
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The 1-lap marathon | |
Appears in |
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Boss Car |
High Rider (Unlocked on completion) |
Number of Laps |
1 |
Main feature |
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Soundtrack |
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Number of Checkpoints |
7 |
Recommended Strategy |
Race |
AI Behavior |
Race |
Preceded by |
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Followed by |
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The Stretch is the sixth stage. Need For Madness 2.It is also the first 1-lap stage in the game and is the second most fast-paced, with The Gun Run being the fastest. There are literally no turns (set ID No's 14, 17 & 19) in this stage.
Strategy[]
Racing[]
Since it is long and consists of one lap, the most obvious way to go would probably be to race. This completely nullifies wasting, as there are several jumps and there is only one lap. At this point in the game, the most optimal choice for a car would be Formula 7 given the fact one can constantly keep their power up throughout the race and given that Formula 7 is the fastest car. Note that the player can receive a great boost at the beginning of the race by driving into the car directly in front. Furthermore, on the second paved jump, after the especially long low wide ramp, one should rollspin to the right or end up crashing into a wall, and on the last large sand ramp, one should swerve to the side as the finish line is directly behind it. Taking the ramp will lead to over-jumping the final checkpoint, which may be risky if opponents are close behind. Instead, swerving around the ramp will save time and energy.
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Catching Up[]
This is useful if you are racing and are a few places behind. The only fast techniques (aside from using fast cars) are using the Aerial Boost in conjuction with the Forward Loop.
Wasting[]
There is literally no Wasting Strategy for this stage, thus it is completely impossible to waste on this stage because of it being a 1-lap straight line race.
Trivia[]
- This track is the longest in length.
- The Stretch is the only stage in both Need For Madness games without a single turn. (It does, however, have slanted track parts)
- Racing is obviously recommended.
- The boss car for this stage is High Rider
List of Stages in Need for Madness 2 |
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The Introductory Stage · Let the Dream Begin · Arrested by the Man · Twisted Revenge ·
Centrifugal Rush, Under Water? · The Stretch · The Garden of the King · Maximum Overfly · Majestic Duty · Ghosts and Magic · Rolling with the Big Boys · Suddenly The King Becomes Santa's Little Helper · Digger's Revenge · The Gun Run · Dances with Monsters · Four Dimensional Vertigo · The Mad Party Bold: Stages are similar to the game's prequel |