Need For Madness Wiki
Advertisement

THIS IS A TUTORIAL THAT WILL TEACH ANYONE WHO DOESN'T KNOW HOW TO MAKE TRACKS THAT SUITS THEIR NEEDS[]

  • 0 = Tornado Shark model (does not move or interact)
* 1 = Formula 7 model (does not move or interact)
* 2 = Wow Caninaro model (does not move or interact)
* 3 = La Vite Crab model (does not move or interact)
* 4 = Nimi model (does not move or interact)
* 5 = Max Revenge model (does not move or interact)
* 6 = Lead Oxide model (does not move or interact)
* 7 = EL KING model (does not move or interact)
* 8 = Radical One model (does not move or interact)
* 9 = Dr Monstaa model (does not move or interact)
* 10 = Long, paved track (regular)
* 11 = Railings
* 12 = Long, paved track at an angle to the right
* 13 = Long, paved track at an angle to the left
* 14 = Paved turn (right turn at 0 degrees)
* 15 = Long, sand track
* 16 = Long, bumpy grass track
* 17 = Sand turn (right turn at 0 degrees)
* 18 = Long, dusty paved track
* 19 = Dusty paved track with a right curve
* 20 = Long, track going from sand to paved
* 21 = Medium length track going from dirt to paved
* 22 = Short, track going from paved to dusty paved
* 23 = Paved track end
* 24 = Sand track end
* 25 = Paved track segment
* 26 = Standard Concrete Ramp
* 27 = Wall-sided Ramp
* 28 = Low Wide Ramp - dual-sided
* 29 = Split Ramp
* 30 = Low Wide Ramp
* 31 = Giant Ramp
* 32 = Small Paved Ramp
* 33 = Speedbump
* 34 = Large Sand Ramp
* 35 = Small Sand Ramp
* 36 = Quarterpipe
* 37 = Spikes
* 38 = Frame/Hurdle (single)
* 39 = Fake track border segment (AKA fake wall)
* 40 = Blue Checkpoint
* 41 = Fixing Hoop
* 42 = Purple Checkpoint

These are the set IDs for the pieces. NOTE: THIS TUTORIAL WILL BE UPDATED. *Simple tracks have pieces like sets 10(a road), 14(a right turn), 40 or 42 (checkpoints), and maybe even a few ramps.


New stage.

FIX HOOP MAGNIFIED

Advertisement